"use strict"; exports.__esModule = true; exports.default = exports.EXITING = exports.ENTERED = exports.ENTERING = exports.EXITED = exports.UNMOUNTED = void 0; var PropTypes = _interopRequireWildcard(require("prop-types")); var _react = _interopRequireDefault(require("react")); var _reactDom = _interopRequireDefault(require("react-dom")); var _reactLifecyclesCompat = require("react-lifecycles-compat"); var _PropTypes = require("./utils/PropTypes"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } var UNMOUNTED = 'unmounted'; exports.UNMOUNTED = UNMOUNTED; var EXITED = 'exited'; exports.EXITED = EXITED; var ENTERING = 'entering'; exports.ENTERING = ENTERING; var ENTERED = 'entered'; exports.ENTERED = ENTERED; var EXITING = 'exiting'; /** * The Transition component lets you describe a transition from one component * state to another _over time_ with a simple declarative API. Most commonly * it's used to animate the mounting and unmounting of a component, but can also * be used to describe in-place transition states as well. * * --- * * **Note**: `Transition` is a platform-agnostic base component. If you're using * transitions in CSS, you'll probably want to use * [`CSSTransition`](https://reactcommunity.org/react-transition-group/css-transition) * instead. It inherits all the features of `Transition`, but contains * additional features necessary to play nice with CSS transitions (hence the * name of the component). * * --- * * By default the `Transition` component does not alter the behavior of the * component it renders, it only tracks "enter" and "exit" states for the * components. It's up to you to give meaning and effect to those states. For * example we can add styles to a component when it enters or exits: * * ```jsx * import { Transition } from 'react-transition-group'; * * const duration = 300; * * const defaultStyle = { * transition: `opacity ${duration}ms ease-in-out`, * opacity: 0, * } * * const transitionStyles = { * entering: { opacity: 0 }, * entered: { opacity: 1 }, * }; * * const Fade = ({ in: inProp }) => ( * <Transition in={inProp} timeout={duration}> * {state => ( * <div style={{ * ...defaultStyle, * ...transitionStyles[state] * }}> * I'm a fade Transition! * </div> * )} * </Transition> * ); * ``` * * There are 4 main states a Transition can be in: * - `'entering'` * - `'entered'` * - `'exiting'` * - `'exited'` * * Transition state is toggled via the `in` prop. When `true` the component * begins the "Enter" stage. During this stage, the component will shift from * its current transition state, to `'entering'` for the duration of the * transition and then to the `'entered'` stage once it's complete. Let's take * the following example (we'll use the * [useState](https://reactjs.org/docs/hooks-reference.html#usestate) hook): * * ```jsx * function App() { * const [inProp, setInProp] = useState(false); * return ( * <div> * <Transition in={inProp} timeout={500}> * {state => ( * // ... * )} * </Transition> * <button onClick={() => setInProp(true)}> * Click to Enter * </button> * </div> * ); * } * ``` * * When the button is clicked the component will shift to the `'entering'` state * and stay there for 500ms (the value of `timeout`) before it finally switches * to `'entered'`. * * When `in` is `false` the same thing happens except the state moves from * `'exiting'` to `'exited'`. */ exports.EXITING = EXITING; var Transition = /*#__PURE__*/ function (_React$Component) { _inheritsLoose(Transition, _React$Component); function Transition(props, context) { var _this; _this = _React$Component.call(this, props, context) || this; var parentGroup = context.transitionGroup; // In the context of a TransitionGroup all enters are really appears var appear = parentGroup && !parentGroup.isMounting ? props.enter : props.appear; var initialStatus; _this.appearStatus = null; if (props.in) { if (appear) { initialStatus = EXITED; _this.appearStatus = ENTERING; } else { initialStatus = ENTERED; } } else { if (props.unmountOnExit || props.mountOnEnter) { initialStatus = UNMOUNTED; } else { initialStatus = EXITED; } } _this.state = { status: initialStatus }; _this.nextCallback = null; return _this; } var _proto = Transition.prototype; _proto.getChildContext = function getChildContext() { return { transitionGroup: null // allows for nested Transitions }; }; Transition.getDerivedStateFromProps = function getDerivedStateFromProps(_ref, prevState) { var nextIn = _ref.in; if (nextIn && prevState.status === UNMOUNTED) { return { status: EXITED }; } return null; }; // getSnapshotBeforeUpdate(prevProps) { // let nextStatus = null // if (prevProps !== this.props) { // const { status } = this.state // if (this.props.in) { // if (status !== ENTERING && status !== ENTERED) { // nextStatus = ENTERING // } // } else { // if (status === ENTERING || status === ENTERED) { // nextStatus = EXITING // } // } // } // return { nextStatus } // } _proto.componentDidMount = function componentDidMount() { this.updateStatus(true, this.appearStatus); }; _proto.componentDidUpdate = function componentDidUpdate(prevProps) { var nextStatus = null; if (prevProps !== this.props) { var status = this.state.status; if (this.props.in) { if (status !== ENTERING && status !== ENTERED) { nextStatus = ENTERING; } } else { if (status === ENTERING || status === ENTERED) { nextStatus = EXITING; } } } this.updateStatus(false, nextStatus); }; _proto.componentWillUnmount = function componentWillUnmount() { this.cancelNextCallback(); }; _proto.getTimeouts = function getTimeouts() { var timeout = this.props.timeout; var exit, enter, appear; exit = enter = appear = timeout; if (timeout != null && typeof timeout !== 'number') { exit = timeout.exit; enter = timeout.enter; // TODO: remove fallback for next major appear = timeout.appear !== undefined ? timeout.appear : enter; } return { exit: exit, enter: enter, appear: appear }; }; _proto.updateStatus = function updateStatus(mounting, nextStatus) { if (mounting === void 0) { mounting = false; } if (nextStatus !== null) { // nextStatus will always be ENTERING or EXITING. this.cancelNextCallback(); var node = _reactDom.default.findDOMNode(this); if (nextStatus === ENTERING) { this.performEnter(node, mounting); } else { this.performExit(node); } } else if (this.props.unmountOnExit && this.state.status === EXITED) { this.setState({ status: UNMOUNTED }); } }; _proto.performEnter = function performEnter(node, mounting) { var _this2 = this; var enter = this.props.enter; var appearing = this.context.transitionGroup ? this.context.transitionGroup.isMounting : mounting; var timeouts = this.getTimeouts(); var enterTimeout = appearing ? timeouts.appear : timeouts.enter; // no enter animation skip right to ENTERED // if we are mounting and running this it means appear _must_ be set if (!mounting && !enter) { this.safeSetState({ status: ENTERED }, function () { _this2.props.onEntered(node); }); return; } this.props.onEnter(node, appearing); this.safeSetState({ status: ENTERING }, function () { _this2.props.onEntering(node, appearing); _this2.onTransitionEnd(node, enterTimeout, function () { _this2.safeSetState({ status: ENTERED }, function () { _this2.props.onEntered(node, appearing); }); }); }); }; _proto.performExit = function performExit(node) { var _this3 = this; var exit = this.props.exit; var timeouts = this.getTimeouts(); // no exit animation skip right to EXITED if (!exit) { this.safeSetState({ status: EXITED }, function () { _this3.props.onExited(node); }); return; } this.props.onExit(node); this.safeSetState({ status: EXITING }, function () { _this3.props.onExiting(node); _this3.onTransitionEnd(node, timeouts.exit, function () { _this3.safeSetState({ status: EXITED }, function () { _this3.props.onExited(node); }); }); }); }; _proto.cancelNextCallback = function cancelNextCallback() { if (this.nextCallback !== null) { this.nextCallback.cancel(); this.nextCallback = null; } }; _proto.safeSetState = function safeSetState(nextState, callback) { // This shouldn't be necessary, but there are weird race conditions with // setState callbacks and unmounting in testing, so always make sure that // we can cancel any pending setState callbacks after we unmount. callback = this.setNextCallback(callback); this.setState(nextState, callback); }; _proto.setNextCallback = function setNextCallback(callback) { var _this4 = this; var active = true; this.nextCallback = function (event) { if (active) { active = false; _this4.nextCallback = null; callback(event); } }; this.nextCallback.cancel = function () { active = false; }; return this.nextCallback; }; _proto.onTransitionEnd = function onTransitionEnd(node, timeout, handler) { this.setNextCallback(handler); var doesNotHaveTimeoutOrListener = timeout == null && !this.props.addEndListener; if (!node || doesNotHaveTimeoutOrListener) { setTimeout(this.nextCallback, 0); return; } if (this.props.addEndListener) { this.props.addEndListener(node, this.nextCallback); } if (timeout != null) { setTimeout(this.nextCallback, timeout); } }; _proto.render = function render() { var status = this.state.status; if (status === UNMOUNTED) { return null; } var _this$props = this.props, children = _this$props.children, childProps = _objectWithoutPropertiesLoose(_this$props, ["children"]); // filter props for Transtition delete childProps.in; delete childProps.mountOnEnter; delete childProps.unmountOnExit; delete childProps.appear; delete childProps.enter; delete childProps.exit; delete childProps.timeout; delete childProps.addEndListener; delete childProps.onEnter; delete childProps.onEntering; delete childProps.onEntered; delete childProps.onExit; delete childProps.onExiting; delete childProps.onExited; if (typeof children === 'function') { return children(status, childProps); } var child = _react.default.Children.only(children); return _react.default.cloneElement(child, childProps); }; return Transition; }(_react.default.Component); Transition.contextTypes = { transitionGroup: PropTypes.object }; Transition.childContextTypes = { transitionGroup: function transitionGroup() {} }; Transition.propTypes = process.env.NODE_ENV !== "production" ? { /** * A `function` child can be used instead of a React element. This function is * called with the current transition status (`'entering'`, `'entered'`, * `'exiting'`, `'exited'`, `'unmounted'`), which can be used to apply context * specific props to a component. * * ```jsx * <Transition in={this.state.in} timeout={150}> * {state => ( * <MyComponent className={`fade fade-${state}`} /> * )} * </Transition> * ``` */ children: PropTypes.oneOfType([PropTypes.func.isRequired, PropTypes.element.isRequired]).isRequired, /** * Show the component; triggers the enter or exit states */ in: PropTypes.bool, /** * By default the child component is mounted immediately along with * the parent `Transition` component. If you want to "lazy mount" the component on the * first `in={true}` you can set `mountOnEnter`. After the first enter transition the component will stay * mounted, even on "exited", unless you also specify `unmountOnExit`. */ mountOnEnter: PropTypes.bool, /** * By default the child component stays mounted after it reaches the `'exited'` state. * Set `unmountOnExit` if you'd prefer to unmount the component after it finishes exiting. */ unmountOnExit: PropTypes.bool, /** * Normally a component is not transitioned if it is shown when the `<Transition>` component mounts. * If you want to transition on the first mount set `appear` to `true`, and the * component will transition in as soon as the `<Transition>` mounts. * * > Note: there are no specific "appear" states. `appear` only adds an additional `enter` transition. */ appear: PropTypes.bool, /** * Enable or disable enter transitions. */ enter: PropTypes.bool, /** * Enable or disable exit transitions. */ exit: PropTypes.bool, /** * The duration of the transition, in milliseconds. * Required unless `addEndListener` is provided. * * You may specify a single timeout for all transitions: * * ```jsx * timeout={500} * ``` * * or individually: * * ```jsx * timeout={{ * appear: 500, * enter: 300, * exit: 500, * }} * ``` * * - `appear` defaults to the value of `enter` * - `enter` defaults to `0` * - `exit` defaults to `0` * * @type {number | { enter?: number, exit?: number, appear?: number }} */ timeout: function timeout(props) { var pt = _PropTypes.timeoutsShape; if (!props.addEndListener) pt = pt.isRequired; for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } return pt.apply(void 0, [props].concat(args)); }, /** * Add a custom transition end trigger. Called with the transitioning * DOM node and a `done` callback. Allows for more fine grained transition end * logic. **Note:** Timeouts are still used as a fallback if provided. * * ```jsx * addEndListener={(node, done) => { * // use the css transitionend event to mark the finish of a transition * node.addEventListener('transitionend', done, false); * }} * ``` */ addEndListener: PropTypes.func, /** * Callback fired before the "entering" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) -> void */ onEnter: PropTypes.func, /** * Callback fired after the "entering" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) */ onEntering: PropTypes.func, /** * Callback fired after the "entered" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) -> void */ onEntered: PropTypes.func, /** * Callback fired before the "exiting" status is applied. * * @type Function(node: HtmlElement) -> void */ onExit: PropTypes.func, /** * Callback fired after the "exiting" status is applied. * * @type Function(node: HtmlElement) -> void */ onExiting: PropTypes.func, /** * Callback fired after the "exited" status is applied. * * @type Function(node: HtmlElement) -> void */ onExited: PropTypes.func // Name the function so it is clearer in the documentation } : {}; function noop() {} Transition.defaultProps = { in: false, mountOnEnter: false, unmountOnExit: false, appear: false, enter: true, exit: true, onEnter: noop, onEntering: noop, onEntered: noop, onExit: noop, onExiting: noop, onExited: noop }; Transition.UNMOUNTED = 0; Transition.EXITED = 1; Transition.ENTERING = 2; Transition.ENTERED = 3; Transition.EXITING = 4; var _default = (0, _reactLifecyclesCompat.polyfill)(Transition); exports.default = _default;